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10 January 2015 @ 10:44 am
I made up a sadistic Legacy challenge, ha ha ha!  
It's called the Bad Old Days Challenge, or BODC. The goal is to let each generation represent a decade from the (relatively) recent past, starting around 1900 and progressing up to our time.

This is neither meant to be a serious social commentary, nor completely historically accurate. The point is to play a rather hard challenge that starts out with very strict rules, and gets easier as you move along. This Legacy is 12 generations.

Here be the rules:



Generation 1:

It's the old days. Your founder can be a man or a woman, but if you start with a female founder she has to take her husband's name when she marries. You may end up with the Pantalone Legacy.

The social norms are very strict. Your founder couple is not allowed to woohoo until they're married. They can't divorce under any circumstances, or have affairs. (And no "challenging the norms" here, because these are the rules for the generation.)

The founder and all heirs must have the Family Aspiration, if nothing else is specified. Everyone else, you must roll a dice for, or use a random number generator.

Only the man may have work outside of the family. The woman can have a garden and/or work from home as a seamstress or potter, if you've got Free Time.

The firstborn son is the heir. You have to keep them having babies until you produce a boy. If there is no male heir, you MAY continue the challenge, but the heiress must take her husband's name, and the challenge starts over as a new legacy.

If the woman dies before the heir is of age, the man may remarry. If the man dies, the woman must remain a widow and dress in black for the rest of her days. The heir becomes the new head of the family, no matter his age.

Education is not a priority. The children have to start helping their family as soon as they reach the child-stage. They may earn money by selling lemonade, fishing or picking fruit. You may not send the heir to college. If he, and younger brothers, have the grades necessary to get a part-time job as teens, they will have to help support the family that way.

Sundays are special. You don't have to actually build a church for them to attend, but no work is allowed on that day, apart from cooking, dishes and watering plants. This is a day for rest, and the children are allowed to play and have fun for once. However, all members of the family must change to their formal wear. Make sure it's appropriate!

Everyday wear must be simple and practical, because your Sims are sturdy working-class people.

Only women are allowed to do the house work! If you catch a male Sim cooking, collecting dishes or mopping a puddle, you have to stop them!

Since it's the early 20th century, a lot of the game objects are not invented yet. You may not have any electrical appliances in the house, so this challenge may require looking for CC! You may have a stove, but it has to look old-fashioned. An old-fashioned ice-box fridge is also acceptable. If you need to use a modern fridge, it needs to be put in its own small 1x2 room, so it's out of sight. Candles and paraffin lamps are your only light sources.

Your family may not have a car. If they want to go to community lots, they will have to walk! Ignore the fact that they're picked up in one to go to work, and pretend it's a horse-drawn cart.

On the subject of community lots, only a few types are allowed. You may have a nice park for taking a stroll on a Sunday afternoon, a farmer's market or local grocer's, and a clothing shop.

Woman and teen girls have to wear long dresses, and have long hair. Younger girls are allowed dresses that stop at the knee, but nothing shorter. Dresses and blouses must have long sleeves. Boys must wear shorts until they transition to teens, outerwear excepted. Short, cropped or combed hair are the only acceptable options for males. Adults must have a mustache and/or sideburns, but no beard or stubble allowed.

Adult spares may move out, or stay as unmarried aunts and uncles helping out. If they move out, they emigrate to America (or Australia, if you're American) and are never heard from again.

The generation ends when the heir gets married. This will be the rule throughout the challenge.

Generation 2:

Your family may have a car now, on a couple of conditions: It absolutely HAS to be a model authentic to the times! Getting a car was very hard in those days, so you'll have to put in a bit of an effort if you want one. Only men may drive it, of course! You must also keep that car until at least generation 4.

It's time to think about your family's reputation, and move up a bit in the world, so children's grades are now important! They still have to help with chores wherever they can, though.

This is the era of silent film! You may build a cinema on a community lot.

It's also WWI! Your heir must join the army. PS: Level 9 is the highest he may be promoted to. There are no astronauts yet! All your Sims must spend an hour each every day cloud watching, to make sure no objects are falling from the sky!

Food is scarce. Only the most basic options are available. If you have CC foods, simple sandwiches, soups and porridges are allowed, as long as they don't need high skill. You may feed your family no more than twice a day, so a no-welfare hack is recommended. On Sundays, fish is allowed if the family has a pond and someone has the skill to prepare it.

Despite the hard times, your Sims should try to look a bit more fashionable than the previous generation. This is the last years of truly intricate clothing, after all. Women can get away with slightly shorter hair now, especially if it's curled. Mustaches for men are optional, but their hair remains the same.

Generation 3:

It's the roaring 20s! Time to have fun! You're allowed to build a dance-hall, a bar and a neighbourhood pool for your Sims to hang out at.

Feminism is emerging, and women may now drive the car. They may also cut their hair into a short bob and wear knee-length dresses. Oh, and for this generation, pants are allowed as long as they're loose fitting and not denim. (Remember Lady Sybil's awesome harem-suit?)

No more handlebar mustaches for your guys now! A thin pencil-mustache is acceptable.

Woohoo is allowed between Sims who are respectably engaged, but if a babby is formed they must marry before the pregnancy starts showing.

There's gangster activity and illicit hooch going on all over the place. Your heir must choose the criminal career. >:D He must also sport a pin-striped suit as his everyday wear and have a ridiculous nick-name based on his least attractive feature. He must have the Fortune Aspiration.

You may now put a telephone and a radio into the Legacy house.

Generation 4:

Oh no! It's the Great Depression! At the beginning of the generation, your family loses all its cash, and is left with 100 Simoleons. You're back to the austerity of Generation 2. If you have valuable items from Generation 3's reign, you can't sell them for money. Nobody can afford to buy them!

Everyday wear has to be extremely plain. A tattered look is expected. All male Sims gets a buzz-cut, to keep the head lice at bay.

The good news is that women are now allowed to work! Some careers are off limits, though. The available options are education, culinary, music, journalism, entertainment and dance. They MUST retire on the day they reach level 5, since the world isn't ready for women in such high places yet. It's called the BAD Old Days Challenge, right? Only unmarried women may work, so now would be a good time to keep some maiden aunts around.

Oh, and since the economy is bad, women have to wear long skirts again. Hemlines follow the stock market. That was an actual unwritten rule back in the day.

Your heir is ashamed of his father's actions, and wants to build up the family's reputation again. He has to join either the law enforcement or law career.

Generation 5:

It could still get worse for your Legacy! It's WWII!

The heir still has to be a boy, but from now on it doesn't have to be the firstborn. You need to pick the most competent one. If their Aspiration is not Family, you need to reset them. This happens due to a "change of heart" on the heir's part, so just pretend they didn't use the orb-thing.

Your heir has to join the army, like his grandfather did. You may use a mod or cheat to enlist him immediately, rather than wait for the career to come up in the paper.

The rest of the family has to take up their sky-watching duties again. BTW, they may now only eat ONCE a day (at home), and only the low-skill foods. I expect there will be casualties.

Women may also join the army now. Just pretend they're making weapons rather than whatever the description says. Don't skill them, and let them stay in low levels. War's not meant to be fun for them.

Generation 6:

It's finally the 50s! HOOORAY! You may now add a TV to your house! The kitchen benefits from a new fridge, an electrical stove and a food processor.

If you have the EP, you can send your heir off to college.

This is a time for family values! Make sure the children have the best upbringing possible. This new generation is the future, so they need to be raised right. That includes making sure no boys are playing with the doll house. (I don't think the play stove is invented yet.)

Things are returning to normal, and women need to stay home with the children again. Hang in there, it's only for one more generation. After all the trouble and strife of the recent past, people feel the need to be traditional and average again. Normality is perfection.

Go for a wholesome look for the whole family. The world needs to see how happy and successful they are.

Feed your Sims basic, substantial foods like eggs and bacon, oatmeal, fish and slices of brown bread.

Teenagers are now allowed to have fun! While teen boys are still expected to work after school, they should be allowed at least a couple of nights every week to go out and have a blast. Same goes for the girls, of course.

Oh no, the little green men!!! UFO visitations are increasing during this decade. Buy a telescope, and have your heir broaden his horizon. If he gets abducted and pregnant, he needs to be hidden away for the last two trimesters. The alien baby must be kept in a secret room all its life, as the dirty family secret. If there is an uncle living in the house, you can choose to have him do the star-watching instead. All happy families have a weird uncle they don't talk about, after all.

Buy your Sims the best car they can afford.

Put a roller-skating rink in the neighbourhood. Build a diner and a drive-in.

Generation 7:

It's the 60s, and everything is changing!

Girls are now eligible for heir. Although this generation was raised during the tradition-loving "50s" era, they're rebellious and independent. Rock and Roll all night! Multiple heirs is allowed from here on, and you must now roll a dice for the heirs' Aspiration as well.

This may be a decade or two early, but all Sims are now equal. Women demand access to all careers and levels.

You heir wants to "find themselves" in some sort of artistic career. Give them a properly individualistic look, and make an Artist's moniker for them. All their kids must have names that were ultra-modern at the time.

Sims may now get divorced if they end up hating each other's guts. Woohoo is allowed without being engaged, but babies must be born inside of wedlock to be eligible as heirs.

Spruce up the house with bright, patterned wallpapers and modernist furniture. Orange is a key word. Put in a dishwasher, trash compactor and a shower stall.

Dress your Sims in mod-style clothing. Give the guys long, shaggy hair, and the girls fluffy up-does or Twiggy-bobs. Make-up is acceptable, for the first time. (Although "special effects" make-up is okay during previous generations, to make the Sims look harrowed.)

Build a new hang-out, or repurpose one of the older community lots as a pop-culture café. If you have the EPs, put in the karaoke machine, pool table, performance microphone and the human statue podium.

Generation 8:

Now it's time to return to nature. Your heir wants to live off the land, so buy them a greenhouse and dig a pond if there isn't one.

This is when we challenge social conventions, so in this generation the woman focuses on her career, and the dude bonds with the children while working from home as a sculptor, painter, writer, toymaker or flower-artist.

Dress your Sims in flared jeans, patterned or floral shirts, and give all adult men a full beard.

From this point on, you're a lot freer to let your Sims do as they please in their free time.

Generation 9:

We've hit the 80s! Feel free to go wild with any stereotype of the time, when it comes to your Sims' appearance.

Since this is a very materialistic age, you'll be focusing on having your Sims spending pretty much every penny they earn on making their home as luxurious as possible. It's now legal to work on Sundays.

Video game consoles are newly invented, so you can buy one of those, but hold off on the computer for now.

Dig a pool in the garden, and buy a hot-tub and a sauna. Have parties every week-end.

Generation 10:

Grunge-time!

Your heir is disillusioned, and disgusted with their parents' life style. Toss out all excessive luxury, and return to the wholesomeness of years past. This is the decade when lipstick comes in wooden cases in H&M!

Decorate the living-room with the mission-style furniture that comes with some EP. Dark green, cobalt blue, wine red and custard yellow are the best colours to paint your walls.

We're so liberal now that the heir and their significant other don't need to be married, as long as they're committed and loving.

Name each of the children after a previous member of the family. Focus on giving them the best possible upbringing, and getting them into platinum by any means necessary. This is the main challenge of this generation.

Your Sims are getting more and more and more self-aware by the generation, so from now on you may pick the Aspiration you think fits them best!

Adopt at least one child in addition to your heir's own offspring. Choose a child or toddler, babies get homes anyway. This kid isn't eligible for heir, though.

YES, you can get them that computer now!

The fashion of the era is pretty simple: dark jeans, hoodies, knitted sweaters, henleys, cargo pants , plaid shirts and tees with printed graphics.

Generation 11:

The turn of the Millennium!

Your heir has idealistic ideas about not making their parents' and grandparents' mistakes. They want to get married and make it last forever. Unfortunately they're also grown up on sit-coms, and believe in love at first sight. Your heir must pursue and marry the first Sim YOU find attractive, no matter if there is any actual chemistry between them!

All the names for Generation 12 must come from the list of most popular names in 1890.

If you've got Uni, get each member of the household one of the three electronic gadgets each. It's important to stay in touch with the times.

Fitness is all the rage. Try to keep them all maxed out all the time.

Cooking exciting food is also all the rage. Keep feeding your Sims the highest level foods available. In combination with the previous point, this could prove interesting.

The Platinum-at-all-costs quest is still on, BTW. Self-realization is the only path to happiness in these modern times!

Finding CC clothing that looks authentic for this era is possible, but it's going to actually be from that decade and not up to today's quality standards. You do NOT have to dress your Sims in CC from 2005!

Generation 12:

You've now reached the present day.

ALL the kids are heirs, because they're all equal! Let's hope your Gen11 heir didn't have an LTW of having 10 of them…

Generation 12 is in no rush to have children, and want to focus on fulfilling their LTWs instead. They also want to have something that's theirs to be proud of, so try to max out at least five skills for each of them.

Give each of the heirs their own individual look, that expresses their personality. Remember that they all want to stand out from each other.

The challenge ends when they've all reached Perma-Plat. Since personalities are not set in stone these days, you may change the worst LTWs to something more managable.

PS: Using Aspiration rewards is permissible in all generations! Just make sure it happens off screen.

Good luck! :D
 
 
 
Samanthasammyfrog on January 10th, 2015 05:49 pm (UTC)
Wow, you know what? This sounds like a lot of fun! I'm trying to think how I could make the time to try it. Are you going to do it? And can I make a few suggestions, or would I be stepping on your toes?
TigerAnnetigerannesims2 on January 10th, 2015 07:38 pm (UTC)
I don't know yet, but I might try it when one of the current challenges finish. I think it will probably be the Starblooms to get to Gen10 first.

Feel free to make suggestions. I'm not really all that good at following rules, you know, not even my own!
Samanthasammyfrog on January 10th, 2015 09:30 pm (UTC)
That would actually be funny if you wrote up a challenge and then didn't play it yourself. XD I've been meaning to ask--how are TS2 and TS3 treating you on your new laptop? Have you been playing? Updates soonish?

I'm not good at following rules, either, mostly because I either forget or misunderstand.

Anyway, here are a couple of suggestions, and they're probably dumb, so feel free to ignore them:

Since it's not meant to be a serious social commentary, maybe change the title of the challenge? There's good and bad in all the decades, and every era thinks it's the most socially enlightened and progressive but then the next one comes along and passes harsh judgment. For example, women and minorities have it much better now than in 1900, but people today are meaner, crazier, and more self-indulgent and rude than they were back then. So maybe something like "Progression Through Time"--progression could mean the player's progress through the challenge, and it could also stand for the social changes through the decades.

I had a thought for the 60s and 70s: women had the hardest time in those days advancing at work, so to simulate being passed over for promotion and given a hard time in general, take away a skill point from female Sims just before they're going to get a promotion. Players could use the Sim Blender or something. Then let them work harder and get the promotion next time, then repeat the process before each promotion. Something like that.

And a few questions:

What lot size would be best to start with, factoring in the poverty of early generations and room for stuff that later generations will be able to get?

I've never used much custom food, so can you recommend some downloads that are appropriate for the time periods?

What about townies, walkbys, and NPCs? Obviously they'll be in clothes that will very much conflict with most of the eras. Just try to keep them out of the pictures?

I like the idea of an alien baby having to be hidden. Does that mean it can't go to school, either? I guess a no social worker mod would become necessary, right?

I think that's all I had. This sounds like fun. I love the idea of progression through time. If your Sims had family pictures around the house, the Sims from earlier generations would be wearing different clothes than the current Sims! Oooh, what fun! One of the reasons I liked Highlander so much was all of Duncan MacLeod's flashback memories of so many different time periods.

Edited at 2015-01-10 09:35 pm (UTC)
TigerAnnetigerannesims2 on January 10th, 2015 10:34 pm (UTC)
I dubbed it "Bad Old Days" because the start of the challenge is going to be pretty frustrating for your Sims. No TV to get their fun up, having to do all the cooking and cleaning by hand, no smustling etc. Plus, the chance of getting flattened by a falling satelite. x) Maybe just call it "The 20th Century Challenge"? Does it really need a name? I'm too scared to post it in the community! Someone is bound to think I find misogyni funny, or something.

I'm thinking that maybe not allowing women to skill during the 60s and 70s generations would keep them from getting promoted too easily. They'd have to pass a chance card to move on the the next stage. But it would be optional.

My parents used to talk about how their ancestors built their own houses by hand, and stuff. Your founder would be a young man just starting out, with very little money, so I guess the biggest lot would be the most appropriate. That would leave him virtually penniless, and he'd have to dig for treasure (work the land) to add to his meagre income.

I'm from the wild outskirts of noplace, where it was common for 10-15 people to live in one bedroom and a kitchen. That was sort of what I had in mind when I envisioned the first generation's amusing suffering. :D Oh, and the loo has to be in the far end of the lot, so going to the bathroom at night will be extra fun.

The NPCs and Townies are village idiots who your respectable Sims don't really socialize with. They wear odd clothing because they don't know any better.

Alien babies can't go to school until the 80s generation, so you'll definitely need the no welfare hack! You'll need it long before that!

I'd definitely try to remember having heir-portraits painted if I went for this one!

Now for links! :D

Default replacements for all the basegame foods.

Good old-fashioned slices of bread and some soups.

Nice Sunday dinner in the mid-century?

More no-frills soup.

Fish fingers was popular when I was a kid.

Oatmeal with berries.

Meatloaf is a classic.

Fish and veggies.

Finding fancy recipes for later years is pretty easy!



Samanthasammyfrog on January 11th, 2015 12:07 am (UTC)
20th Century Challenge sounds good. I suck at titles, but I guess it does need one so people can refer to it as something. :D So if I take up the challenge at some point, I won't post my results to LJ's legacy community (just my LJ) so it won't call attention to you? I don't see how this challenge is misogynistic--it's historically realistic, and that's what makes it challenging--but I think we all get accused of misogyny at one time or another. (What I don't understand is how it isn't misogynistic to use the word p---y to describe anything weak or inferior, or to use the word b-tch like it's the name of the gender.)

So then chance cards would be optional to play? Because they can get you rich or poor really fast, as you know.

Thanks for the links! Those will be kept in mind. Now if I can just figure out how to make time to play this. :D

P.S.! I always think of something else when I think I'm finished thinking of something elses. If you're worried, you could say something about how this challenge might be an interesting lesson in how women's rights have improved in the last 120 years. Because it would be. It would make me appreciate how much better I have it than my sisters at the turn of the previous century. You can tell me to butt out any time. XD

Edited at 2015-01-11 02:22 am (UTC)
TigerAnnetigerannesims2 on January 11th, 2015 09:28 am (UTC)
If you want to try this, you may of course post it to the community! I'm just not ready to post the rules to them just yet, as I suppose they still need a bit of adjustment. It's time I get a nasty SimSecret made about me anyway. x) If they're unjustified, they can actually be good publicity! :P
Samanthasammyfrog on January 11th, 2015 06:00 pm (UTC)
Yep, controversy is always good publicity. XD I completely ignore the whole simsecret business myself. The anonymity seems rather cowardly and trollish to me. Oh well.
TigerAnnetigerannesims2 on January 10th, 2015 10:46 pm (UTC)
Oh and BTW... :( I haven't gotten my lazy bum around to installing the games on the new compy yet. Please kick me.

I've got the pictures for the last two updates, but other things keep distracting me from getting them sorted.

Edited at 2015-01-10 10:47 pm (UTC)
Samanthasammyfrog on January 11th, 2015 12:20 am (UTC)
Well, I probably provided one of your distractions, but I'll go ahead and kick you anyway. I REQUIRE UPDATES. :D
(Deleted comment)
TigerAnnetigerannesims2 on January 12th, 2015 07:21 am (UTC)
Cool! As I said, I mostly made up this set of rules for myself, so feel free to do your own thing with it! :) Would you give me a PM if you start it, so I can see how it plays out for you?
(Deleted comment)
TigerAnnetigerannesims2 on January 12th, 2015 04:44 pm (UTC)
Definitely No Welfare, from SimLogical!
Katherinemeepshit on January 11th, 2015 11:22 pm (UTC)
Yes! I really really want to try this and have actually started up a sim with the challenge in mind in a new neihgborhood :D Like above though, I may have to ignore or change up the rules a bit regarding clothes/hairs as I don't think I have enough clothes and hairs to fir the descriptions.. and likely wouldn't use them otherwise so downloading them wouldn't be worth it. :D
TigerAnnetigerannesims2 on January 12th, 2015 07:25 am (UTC)
Yay! I didn't think it would be this well received! Now there are three people wanting to try it! :D

Do as you please with the clothes, really. Personally, I'm going to try to have them look somewhat authentic, because I've got/found some really nice CC that I haven't thought about using in my contemporary hood. But play it the way you'll enjoy.
Katherinemeepshit on January 12th, 2015 05:56 pm (UTC)
I am definitely going to try it! Hopefully my game just plays nice so I can get through it :D

Ah, I would love to but my game gets upset when I add too much stuff and since I wouldn't use it otherwise, it's not worth the hassle. :D Thanks for the rule set though they look like a lot of fun!
polychromesims: Ginger Lamourpolychromesims on January 12th, 2015 07:52 am (UTC)
This looks like a lot of fun, even if there are so many strict rules! I actually had an idea to do something like this once, although it would have been more of an aesthetic thing than a strict challenge.

A couple of thoughts...

The alien baby. Like it's been mentioned, there's the whole social worker problem that could be solved with a mod. However, I thought of an alternative: Trying to pass them off as normal. Have them wear makeup/face masks that cover up their green (or whatever color) skin, and dark glasses to hide their alien eyes.

Also, I'm confused as to why makeup can't be worn until the '60s? If a woman didn't wear red lipstick during WWII, she was treated as a social pariah!
TigerAnnetigerannesims2 on January 12th, 2015 10:10 am (UTC)
Okay, rules ammended! All women in that generation must wear red lipstick! Maybe this was an American thing, though, because I think around here red lipstick was only for prostitutes until about 20 years ago.

I guess it's my own local bias, but my mother told stories about being frowned upon, gossiped about and treated as suspect for wearing noticable make-up in the late 50s. Granted, she was very young at the time, but she was an individualist who didn't want to conform. Apparently, make-up just wasn't done unless you were an artist of some sort.

I like the idea of trying to pass aliens off as humans, actually. But maybe in a later generation. My stereotype idea of the 50s, is that they were trying to be almost convulsively normal. If something didn't go according to plan, it was treated as an almost unprecedented disaster.

From what I've been told, all kids who seemed the slightest bit abnormal was carted off to institutions, where extreme abuse was the norm. In my country there have been stories coming out, about children in care being tied to the hot-water pipes for days, having their bed-wetting "cured" with a red-hot nail, and generally just being raped on a regular basis. Except in the region I live in. There are no such stories from around here. Most people take that as confirmation that we've always been the nicest people in the country, but social experts say the real explaination is that we're just extra oppressive, and these victims are still afraid of speaking out. :-/ Based on that, I think a family who cared about their unusual child would hide it away.

OK, that was dark!

I'm glad you like my challenge, though! :D

Edited at 2015-01-12 10:17 am (UTC)
polychromesims: Gracie kittenpolychromesims on January 12th, 2015 02:22 pm (UTC)
I think in the US during the 1950s, unusual children were sometimes sent off to institutions, but I'm not aware of there being any sort of extreme abuse in them, other than the usual unsafe medical practices that were considered normal for the time. I think more often than not, families would just keep the child out of public places as much as they could, and only the especially cruel ones would keep the child locked up in a room. But of course, I really can't be sure, as I wasn't alive at the time and my parents were only young children during the 1950s, and I've never had any reason to research the matter.

As far as makeup goes, in America at least, it started being worn regularly in the 1920s, mostly by flapper types. They were obsessed with rouge and put it everywhere. Even in the 1930s during the Depression, women still wore makeup. It was considered a luxury that was worth the expense, because there wasn't much else they could afford to make themselves look beautiful.
Laridian: coh simslaridian on November 20th, 2016 03:03 pm (UTC)
Makeup began being commercially available in the US in the 1920s and if you wanted to be fashionable, you wore it.

One thing from Gen 10: naming kids after previous generations. I have heard that this is a Bad Thing, because it confuses a game, if you have, say, Sebastian Simster in Gen 1 and then name another kid Sebastian Simster in Gen 3, or whatever. Yes, I know the game has multiple Marylena Hamiltons, but I guess because they're Maxis that doesn't count the same as born-in-game sims. I don't know if there's any truth to this, but it does sound plausible.

ETA: EZ-bake oven (the toy oven) came out in 1963 IRL.

This does sound interesting, though I hate the idea of revamping the house/all the CC every generation. ^^;; I hate decorating!

Edited at 2016-11-20 03:05 pm (UTC)
TigerAnnetigerannesims2 on November 20th, 2016 03:40 pm (UTC)
Yeah, people have told me about the make-up thing before. I'll have to change that. However, I'm from a country with different social norms, and my mother got a lot of flack for wearing make-up as a teen in the late 50s. When I was 14, she freaked out because I had borrowed her red-ish lipstick to go shopping with her. (For household goods, nothing exciting.) She told me that red lipstick was not for young women, unless they were prostitutes! We were in a bit of a rush, since we were hitching a ride, and since she couldn't get it wiped off completely, she covered it with a fuschia pink one that probably made me look even more like a prostitot. x(